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ABOUT ME
Stats
Age: 26 years old
Birthday: September 3, 1996
Location: Toronto, Ontario, Canada
Height: 6 feet / 72 inches / 183cm
Career Summary
Ever since my first ever programming project 4+ years ago, I became very passionate about developing applications that would utilize my creative ability. I became highly involved in making these applications user friendly, clean, easy to navigate, appealing to the user, and bug-free. All while, implementing critical concepts such as space and time management, memory optimization, data structures, debugging, prototyping, testing etc.
My Interests
I have enjoyed gaming throughout my life; from PS1/Original Xbox, to PS5/Gaming PC. I enjoy playing offline games - rpg, adventure, strategic, shooter, etc. as well as online games - mmorpg, moba, fps/tps, etc.
My favorite sports include tennis, swimming, volleyball etc. I haven't played any of these sports competitively, more casually. Although I am fascinated about basketball, baseball and soccer; I haven't particularly been active in playing these sports but would love to in the future.
I have been interested in technology for as long as I can remember. I'm always in awe when discovering the latest and greatest tech the world is developing. I have a huge interest in mobile devices, computers, displays (TV/Monitor/Tablets), softwares, apps, virtual reality, smart home devices - the list can go on and on...
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Website Info
Website Created: May 20, 2021
Last Updated: August 6, 2022
Back-End: ASP.NET MVC with C#
Front-End: Vanilla JS, HTML5, SASS
Playground: Unity 3D Engine WebGL
Database: None
*No user data is recorded.
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Description
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Development
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3D Playground
Colossal Saga

What is Colossal Saga?
Colossal Saga is a local multiplayer (1 to 4 players) action-fighting game with unique, dynamic characters available to play on several well-known classic game modes. The skill-based mechanics-driven combat is easy to pick up for a group of friends trying the game for the first time, and difficult to master, greatly rewarding players with experience and practice. Conquer unique game modes; including Versus, Survival and Dungeon mode.
Origin of Colossal Saga
Paraverse Games started with two programming students based in Waterloo, Ontario, Canada, who enjoy an assortment of video games like Runescape, League of Legends, Maplestory, and classic party fighting games like Super Smash Bros. Colossal Saga came to be when they decided to challenge themselves to actually complete a game, and one that culminates all the game design elements they love and crave in video games. Colossal Saga is a representation and reflection of their taste in gameplay and combat styles, all in a single video game that they will debut with.
Development of Colossal Saga
Colossal Saga was developed with Unity 3D Engine and .Net Framework (C#). We stored character data, items, and structures in <>Dictionaries, for efficient access, and encapsulated in classes, maximizing the use of OOP. We converted default scripting into event-based callbacks for code efficiency and boosting performance (FPS) on low-end machines. We programmed custom culling (sectioning world data), thereby reducing the load on CPU for objects and scripts farther in distance. We developed a log-in account system, which saved player data in a database (PHP/MySQL) and provided players access to all their information. Colossal Saga accumulated 850+ wishlists of buyer interest, and a daily community of 35 users.